Dev Diary 1 – Road Map – Pixi Poxi

Hi everyone, welcome to the first Dev Diary of Pixi Poxi, my name is Christian and I will be in charge of telling you about this game.

To begin with, Pixi Poxi Autorunner Lab is a game that was born several years ago in the past when Ghost Creative Studio was just starting out, but it was forgotten after the studio focused on other projects. But personally, for me, it was always a small passion project that I knew I would revive at some point…


Road Map

 

And that moment has come during this year, first with a proof of concept built for mobile and then with an improved version, designed for PC with a demo to see what the public thought. In general, the feedback was good, which reignited my interest in bringing to life the game that I had imagined back in 2019.

This roadmap shows what I have planned for the game. Please note that the entire studio is currently working full-time on our main game, Beacon of Neyda, a side-scrolling strategy game where you have to survive waves of enemies while creating your base and exploring a post-apocalyptic world. Therefore, I am developing Pixi Poxi in my free time. My idea is to slowly add the missing test chambers and conversations between levels to add a narrative guide to the game.


Early Access


For the reasons mentioned above, I will start with an early access, which will be available in the coming weeks, as I am finalizing the last details such as achievements and Steam integrated elements in the game.


Test Chamber 4


After the release of the early access, I will start working on the new test chamber, 10 new “electrifying” levels with a more industrial setting. At the current pace of work, it will probably take me a couple of month for each new update depending on various factors. Ideally, I would have more time to work on this project and add someone else to help. Therefore, I am announcing that I generated a Patreon for the studio is available. The focus is simple: to complement our studio maintenance expenses and concentrate more on having time to develop our games. Everyone who joins will have their names in the game credits and a game key when it is released.

And that’s all for this first dev diary. If you want to talk about ideas for the game or see more things about the development, I invite you to our community!

 

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