Trading cards for Beacon of Neyda

Hello everyone, Christian here, and I have a new announcement for you.

Starting today, by playing Beacon of Neyda, you’ll have the chance to earn trading cards, badges, emoticons, and backgrounds for your Steam profile. We’re very excited to add this little bit of extra content to Steam.

More news coming soon!

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Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #12

I’m back with possibly the last dev diary before launch… Christian here, and you can’t imagine how long I waited to say this.

Development Status

Since the last post, there have been some changes that made the process of finishing the game slower. The reality of being an indie game can be complicated at times, but we’ve reached the stage where we’re starting to add final translations to the game while doing the necessary revisions to make sure everything is running smoothly.

We’re fine-tuning mechanics, fixing bugs, and making some changes to the game art. This allows us to move on to the next stage, which is inviting you to fill out the form HERE for a closed test (we will select about 20 or 30 people only). We hope it will be one of the last tests before launch. I have to warn you that people who support us or supported us at some point on Patreon have a separate reservation for the test and will receive a key via DM on Patreon. So there is no need to fill out any forms for them.

But that’s not all. When we launch this closed test in the coming weeks, we’ll also be updating the demo, which remains free for everyone. As I mentioned in the previous post, this will be the final update to the demo, but it will include all the changes and adjustments we’ve made so far.

We hope that the feedback we receive during testing will be enough to make the final adjustments and announce a concrete release date.

It’s been a long road, and we’re finally reaching the end.

And after the launch… what?

So, what are our plans after launch? Several ideas and content have been left out due to a lack of funding. Our plan is to continue adding content through continuous updates, for example, by adding more gameplay options and modes. Also, possible story DLCs, with mechanics or content not included in the initial launch version.

So there will be more content after the launch. We’re also already thinking about what future project to pursue next. We have several options: finishing projects we’ve started and prototypes that exist, or starting a completely new project. We’re not sure yet, so I invite you to follow us on our social media to stay up-to-date.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #11

After a couple of months, I’m back with a new development diary. My name is Christian, and I’m here to share the latest updates and a special announcement at the end.

Last Months of Development

 

That’s right, we’re finally in the last stage of development. This means we are focused on balancing the game, testing the different levels and mechanics. We’re also fine-tuning various art assets and working on a small introductory animation for the game.

This was reflected in our participation in LevelUY and CONAVI, an event in Uruguay where we reached the finals in several categories.

The Demo

As we mentioned in the previous development diary, the demo is not a priority since all our efforts are directed at finishing the main game.
The demo will receive two more updates: the first one will happen this week to integrate some visual and translation adjustments already present in the main game.
The second update will include the game’s introductory animation, making the demo complete. Outside of these two scheduled updates, the demo will not receive further support, at least until the game’s release.

Introductory Animation

What are we showing in this intro?
The beginning of all the problems, the passage of time, and the call to save humanity. Yes, quite a lot, but we can sum it up with focused art, smooth transitions, and a voice-over.
The game’s lore is important to us, but we want players to discover it on their own if they’re truly interested and willing to explore. If they simply want to play without worrying about the story, we want them to have that option. For this reason, we believe a light intro is the best solution.

Below, you can see a couple of screenshots of what you’ll be able to see once it’s finished.

Key Giveaways and Contests

The year is almost over, and you can feel it. Months of continuous work, lots of stress, good and bad things have happened, but we’re now in the final stretch of development. Two final announcements:

 

First, don’t forget to follow us on social media, especially on our Discord server. During Christmas, we’ll be giving away some keys for our mini-games and Beacon of Neyda. That’s right, winners will have their keys reserved for delivery on launch day.

Second, we’re participating in the IndieDB Top 100 Indie Games of the Year event, and your support would mean a lot! If you visit this link, you can vote for Beacon of Neyda to be part of the list. You can vote until Tuesday, December 10.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #10

Welcome It’s been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things.

Let’s deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn’t meet its goal.

Does that mean the game isn’t going to be made?
Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren’t going to be present. Maybe we can add them later via updates.

Not meeting the goal means there is no audience for the game?
Again, no, the failure of the Kickstarter is due to several factors, the main one being the poor publicity it had, since not having a marketing budget for the game and not being able to reach more people was very likely to end with that result. Another important factor is that we couldn’t give all the time necessary to be behind the campaign, since we had to continue with the development of the game.

But what will be the future of the game?
Development continues, the feedback we had on the demo from the wonderful people who joined our community, helped us to fine-tune and improve many things. So the game will be released in the coming months, the date will be announced after securing certain development milestones,

Announcement: Steam Deck and Linux support

The biggest challenge at the moment is that we don’t have the necessary hardware to test all its functions so we depend on other equipment that uses Linux systems to emulate how it works.

Currently our demo has support for Linux and is working correctly on Steam Deck according to users who were able to test it on this console.

Development Status

In terms of development we are moving forward at a good pace, despite having some delays in terms of art, but at the programming and design level we are doing well, we are going to start testing the new levels to see if the mechanics of each new level work correctly.

The demo will be updated the day after this dev diary is published, which brings with it some reported bug fixes, visual corrections and balance adjustments.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.