Welcome to a new development diary—that’s right, there’s still plenty of work ahead. My name is Christian, and I’ll be sharing our future plans for Beacon of Neyda.
Development Status
The game is currently at version 1.0.4c (on PC). Since its release, we’ve been working on various fixes and general updates. You can check out the different hotfixes and patches we’ve released on the meeting point, where we addressed some initial save issues, added support for new languages, balancing, visual tweaks, and more.
Right now, aside from minor visual and functional adjustments, our focus is on:
First, making the game more accessible. We’re working on adding a new difficulty option in the game settings, as well as a permanent outline feature to highlight both the player and enemies separately, with different color options. And finally, we’re adding key rebinding for keyboards only for now—controller options will come later.
Second, while there is replayability by repeating each scenario, we understand that after finishing the story, there isn’t much motivation to replay the game regardless of each level. Therefore, the possibility of adding a free or endless mode, where the player has more freedom not guided by overarching objectives but by survival, seems essential for our game. This will require several changes and adjustments that will take us a few months of work (yes, I know you’re hoping for it as soon as possible, but keep in mind it’s December, with various holidays, and we’re from central Argentina, where summer is about to start, and working in 38°C to 42°C heat is stifling).
What other plans do we have?
Individually, we’ve been prototyping and making progress on smaller projects. 2026 is going to be an interesting year, with at least one new title released. But based on our experience, it’s better not to bet on it, so I don’t want to guarantee it—game development can be complicated. (You already know this if you’ve been following our development diaries)
And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.
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