During #EVA2022 we won better art with Beacon of Neyda our game in development!
👻🏆Best Art!🏆👻
Thanks to @adva_vg and @Xsolla for the awards!!! And follow us for more news!#awards #indiegame #pixelart #indiedeveloper pic.twitter.com/5IVHxrAfCo— Ghost Creative Studio (@GhostCStudio) September 19, 2022
During the past week we were somewhat quiet, but it is because we were participating in @VentanaSur and Maquinitas! an event where Beacon of Neyda was recognized with “Best Art” pic.twitter.com/llDQn0ZcLk
— Ghost Creative Studio (@GhostCStudio) December 5, 2022
“A lot of work”, that’s how our year started, with a focus on the production of own original games. Which luckily have been received very well, Beacon of Neyda winning awards at various events and Tracks ‘N Turrets proving to be a crowd pleaser idea.
Both projects continue their development, but these weren’t the only joys we had in the year, at the same time that we increased our activity on the social networks, notes about our games or our studio have slowly emerged, both in local and international media, something that fills us with pride and joy.
Among the new challenges we faced was participating in face-to-face events again, although we started slowly, in a matter of a few months we were already present in various places in the country and also at international events.
Playing a bit with the parallax of the game…it gives it a “cinematic” effect. 🤣
Beacon of Neyda wishlist now!#gamedev #pixelart #ドット絵 #indiedev #madewithunity #retrogames #gameart #indiegame #gamedeveloper #픽셀아트 pic.twitter.com/JcHJBwj2B6
— Ghost Creative Studio (@GhostCStudio) October 24, 2022
Hey ghosties👻 If you want to know a little more about our origins and our game Beacon of Neyda, this article is ideal for that. Thanks to @80Level
https://t.co/5PC2IA8afh #gamedev #indiedev #indiegames— Ghost Creative Studio (@GhostCStudio) December 2, 2022
Other challenges that 2022 brought, being one of our main concerns, was adapting our way of working and business approach as a studio, moving to the production of original games, it is not easy and there are many risks.
One of those risks was plagiarism, during the month of November we had to fight against a scam attempt on the Kickstarter platform through a project that used our art to seek financing.
Luckily, even though we have a small community, it’s great and they let us know what was going on and we were able to act quickly and get that project shut down.
This has been an extremely short summary of our year, do not forget if you want to know more, you can follow us on our social networks or join our Discord server.
Happy holidays and see you in 2023!
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