Beacon of Neyda Dev Diary #2

Hi again! Christian here and I have a few things for you today. First a state of how the development of the game comes along and second our new enemy.

 



Development Status


We are still working on a demo that will showcase all the gameplay and early game elements. Being a game with a focus on strategy it is difficult to reduce all aspects of the design to create a reduced experience for the demo when in reality we are looking to create a game with an extended duration. But we have made it.

We are currently making final adjustments before doing some closed testing (You may have a chance to participate if you are in our Discord community), if the feedback is good, we will adapt the demo for a possible Steam release of the demo… but I can’t share any date for the moment.

 



A new threat arises


We have defined several enemy roles and so far we only had two enemies implemented in the demo that did not differ much, just one had a little more life and attack power. We needed to give a little more variety in the demo by generating new hazards. So a new enemy was born. Known internally as “el patas” or “the legs” in English.

A distinctive enemy that has a mid-range attack with a lot of damage power but doesn’t have as much health. Which makes him an enemy to prioritize if he can be found alone.

As you will see in the first image we had many sketches and proposals from our artist and we reached a point where we are all happy with the new enemy.

 

Here is the new enemy for the demo and that’s all for this month


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Beacon of Neyda Dev Diary #1

Hey all! My name is Christian and I run the Ghost Creative team. This is our first dev diary for Beacon of Neyda where we want to share a bit more about the history of the game its beginning and future plans we have for its development.

 

 

 

A brief history of inspiration

 

In the search for our next project our artist presented us with some concepts in pixel art, a hooded character and some half-destroyed robots, that was enough to start exploring ideas… a distant world, destroyed, devastated, deserts in the style of Dune or an environment like Mad Max. Maybe the robots won? something like the original Terminator and the technology, modern or futuristic? a rare mix between modern futurism?.

Beacon of Neyda has inspiration from multiple sources trying to achieve its own and differentiated style in a post-apocalyptic context. Which is not something so easy to achieve but we are very happy with the style we managed to achieve and the future plans we have for this game in development.

 

 

 

Development Status

 

We are currently moving to a demo version where we want to show part of the narrative of the game’s story leading to a small tutorial to understand the basics of the gameplay and show some underground places that can be explored.

We already have a small pre alpha build which shows the core gameplay with which we have done closed tests and we have received very good feedback but we want to have a complete demo ready to be able to show the totality of what we seek to create.

If you have played games from the Kingdom saga you will understand part of the core gameplay but you will begin to notice the differences in our construction system and in our exploration, which at times partially changes the security of our base for loneliness and the insecurity of underground exploration.

 

 

 

Future plans

Our future plans are simple, finish our demo, look for funding again (yeah currently the game doesn’t have stable funding, we are developing it slowly for that reason) and when the time comes to release the demo on Steam to get feedback from a wider public and if possible to be able to work full time on this game that has captivated us in a very short time.

 

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Follow us in our Discord community for news and development progress.
 

DevBlog 01 “The beginning”

Well this is the first entry of what will be the Devblog, really venture into this new medium (video games) fills us with excitement, new challenges will find ?, do not know, but we are ready to face them as each new project we work.

This is a personal project so progress will be as give us time, between jobs, much remains to be defined, but we are taking our first steps and we want to share.

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