Trading cards for Beacon of Neyda

Hello everyone, Christian here, and I have a new announcement for you.

Starting today, by playing Beacon of Neyda, you’ll have the chance to earn trading cards, badges, emoticons, and backgrounds for your Steam profile. We’re very excited to add this little bit of extra content to Steam.

More news coming soon!

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Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #13

Welcome to a new development diary—that’s right, there’s still plenty of work ahead. My name is Christian, and I’ll be sharing our future plans for Beacon of Neyda.

Development Status


The game is currently at version 1.0.4c (on PC). Since its release, we’ve been working on various fixes and general updates. You can check out the different hotfixes and patches we’ve released on the meeting point, where we addressed some initial save issues, added support for new languages, balancing, visual tweaks, and more.

Right now, aside from minor visual and functional adjustments, our focus is on:
First, making the game more accessible. We’re working on adding a new difficulty option in the game settings, as well as a permanent outline feature to highlight both the player and enemies separately, with different color options. And finally, we’re adding key rebinding for keyboards only for now—controller options will come later.

Second, while there is replayability by repeating each scenario, we understand that after finishing the story, there isn’t much motivation to replay the game regardless of each level. Therefore, the possibility of adding a free or endless mode, where the player has more freedom not guided by overarching objectives but by survival, seems essential for our game. This will require several changes and adjustments that will take us a few months of work (yes, I know you’re hoping for it as soon as possible, but keep in mind it’s December, with various holidays, and we’re from central Argentina, where summer is about to start, and working in 38°C to 42°C heat is stifling).

What other plans do we have?

Individually, we’ve been prototyping and making progress on smaller projects. 2026 is going to be an interesting year, with at least one new title released. But based on our experience, it’s better not to bet on it, so I don’t want to guarantee it—game development can be complicated. (You already know this if you’ve been following our development diaries)

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Release Day! Beacon of Neyda is now available!

Today is the day, we are finally releasing our game Beacon of Neyda!

It’s now officially available on the Microsoft Store for Xbox One and Xbox Series X/S, as well as for PC on SteamGOG, and the Epic Games Store. The game has different regional pricing and will soon be available on more online stores.

Beacon of Neyda is our side-scroller micro-strategy game where you survive waves of enemies while creating your base and exploring a post-apocalyptic world to uncover its history and save humanity.

Inspired by the gameplay of the Kingdom series and Until We Die, among others, Beacon of Neyda combines vertical exploration and free-form building, making it not only a tower defense game but also a survival action game.

We hope you enjoy it. The entire Ghost Creative team is very excited about this release. Join our Discord community for the latest news and to learn about our upcoming releases on other platforms and consoles.

Beacon of Neyda Dev Diary #12

I’m back with possibly the last dev diary before launch… Christian here, and you can’t imagine how long I waited to say this.

Development Status

Since the last post, there have been some changes that made the process of finishing the game slower. The reality of being an indie game can be complicated at times, but we’ve reached the stage where we’re starting to add final translations to the game while doing the necessary revisions to make sure everything is running smoothly.

We’re fine-tuning mechanics, fixing bugs, and making some changes to the game art. This allows us to move on to the next stage, which is inviting you to fill out the form HERE for a closed test (we will select about 20 or 30 people only). We hope it will be one of the last tests before launch. I have to warn you that people who support us or supported us at some point on Patreon have a separate reservation for the test and will receive a key via DM on Patreon. So there is no need to fill out any forms for them.

But that’s not all. When we launch this closed test in the coming weeks, we’ll also be updating the demo, which remains free for everyone. As I mentioned in the previous post, this will be the final update to the demo, but it will include all the changes and adjustments we’ve made so far.

We hope that the feedback we receive during testing will be enough to make the final adjustments and announce a concrete release date.

It’s been a long road, and we’re finally reaching the end.

And after the launch… what?

So, what are our plans after launch? Several ideas and content have been left out due to a lack of funding. Our plan is to continue adding content through continuous updates, for example, by adding more gameplay options and modes. Also, possible story DLCs, with mechanics or content not included in the initial launch version.

So there will be more content after the launch. We’re also already thinking about what future project to pursue next. We have several options: finishing projects we’ve started and prototypes that exist, or starting a completely new project. We’re not sure yet, so I invite you to follow us on our social media to stay up-to-date.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #11

After a couple of months, I’m back with a new development diary. My name is Christian, and I’m here to share the latest updates and a special announcement at the end.

Last Months of Development

 

That’s right, we’re finally in the last stage of development. This means we are focused on balancing the game, testing the different levels and mechanics. We’re also fine-tuning various art assets and working on a small introductory animation for the game.

This was reflected in our participation in LevelUY and CONAVI, an event in Uruguay where we reached the finals in several categories.

The Demo

As we mentioned in the previous development diary, the demo is not a priority since all our efforts are directed at finishing the main game.
The demo will receive two more updates: the first one will happen this week to integrate some visual and translation adjustments already present in the main game.
The second update will include the game’s introductory animation, making the demo complete. Outside of these two scheduled updates, the demo will not receive further support, at least until the game’s release.

Introductory Animation

What are we showing in this intro?
The beginning of all the problems, the passage of time, and the call to save humanity. Yes, quite a lot, but we can sum it up with focused art, smooth transitions, and a voice-over.
The game’s lore is important to us, but we want players to discover it on their own if they’re truly interested and willing to explore. If they simply want to play without worrying about the story, we want them to have that option. For this reason, we believe a light intro is the best solution.

Below, you can see a couple of screenshots of what you’ll be able to see once it’s finished.

Key Giveaways and Contests

The year is almost over, and you can feel it. Months of continuous work, lots of stress, good and bad things have happened, but we’re now in the final stretch of development. Two final announcements:

 

First, don’t forget to follow us on social media, especially on our Discord server. During Christmas, we’ll be giving away some keys for our mini-games and Beacon of Neyda. That’s right, winners will have their keys reserved for delivery on launch day.

Second, we’re participating in the IndieDB Top 100 Indie Games of the Year event, and your support would mean a lot! If you visit this link, you can vote for Beacon of Neyda to be part of the list. You can vote until Tuesday, December 10.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Dev Diary #10

Welcome It’s been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things.

Let’s deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn’t meet its goal.

Does that mean the game isn’t going to be made?
Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren’t going to be present. Maybe we can add them later via updates.

Not meeting the goal means there is no audience for the game?
Again, no, the failure of the Kickstarter is due to several factors, the main one being the poor publicity it had, since not having a marketing budget for the game and not being able to reach more people was very likely to end with that result. Another important factor is that we couldn’t give all the time necessary to be behind the campaign, since we had to continue with the development of the game.

But what will be the future of the game?
Development continues, the feedback we had on the demo from the wonderful people who joined our community, helped us to fine-tune and improve many things. So the game will be released in the coming months, the date will be announced after securing certain development milestones,

Announcement: Steam Deck and Linux support

The biggest challenge at the moment is that we don’t have the necessary hardware to test all its functions so we depend on other equipment that uses Linux systems to emulate how it works.

Currently our demo has support for Linux and is working correctly on Steam Deck according to users who were able to test it on this console.

Development Status

In terms of development we are moving forward at a good pace, despite having some delays in terms of art, but at the programming and design level we are doing well, we are going to start testing the new levels to see if the mechanics of each new level work correctly.

The demo will be updated the day after this dev diary is published, which brings with it some reported bug fixes, visual corrections and balance adjustments.

And that’s all for this dev diary. Remember to join our patreon or buy our minigames if you want to help us with the development.

 

JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.

 

Beacon of Neyda Kickstarter now LIVE!

Hi everyone! Christian here! One of the big days has arrived, our Kickstarter campaign is now live!.

The campaign

First of all, from the following link you will be able to go to the Kickstarter campaign. Remember that if you share and spread the word, it also helps us a lot.

What about rewards?

Rewards range from Early Bird discounts! to access to our previous versions of the game or the current versions with exclusive access.
You can also leave your mark or messages within the game among other rewards.

Why Kickstarter?

If our Kickstarter is successful, we will be able to carry out the base vision we have for Beacon of Neyda, without major worries. But once our base funding goal is reached, any additional funds will be used to expand upon the base game through stretch goals. These come in the form of additional features that will enrich the gameplay, giving players more to experience, expanded lore, enhanced art and sound design, and additional modes that we wouldn’t have the means to create otherwise.

If the kickstarter fails, the game will still be made but with less content, reducing the players’ experience to a certain extent and we cannot guarantee its presence on consoles other than Xbox.

Demo available now!

Hello everyone! my name is Christian and I am going to tell you about the Beacon of Neyda demo… After a few hectic weeks, I will answering some questions that you have asked me these days.

¿Why now?

Although the demo was published after our game participated in LAGS 2024 (a couple of weeks ago), it honestly did not come out in its best state and we had to make several adjustments to polish the experience, it is still somewhat rough but I think it has improved enough to be an acceptable demo, that’s why we announced it now… also preparing a Kickstarter campaign alongside the demo affected us a lot, the good news is that the demo will be available until August and maybe longer if the campaign Kickstarter has good results.

Where do I try it?​

It is available on our Steam page Here.

What now?

As for the demo, you will receive some more updates, to continue improving your experience (something that thanks to the feedback and opinions about the game that you, the players, give us, we are achieving). The next production phases of the game are still underway, such as new levels, enemies, missions, etc. (things that we will begin to share in the following development diaries). Although there are many factors, I can timidly anticipate that the game will be ready by 2025 and remember that it will be for PC and Xbox.

Can I help?

Yes, of course, your opinion and feedback on the demo is valuable, try the demo and share your experience with us, follow us on social networks and help us spread our content.
But if you’re really feeling generous you can give us a hand when we publish the game on kickstarter or help us with our Patreon.

That’s all for now, stay tuned, we will be participating in several events this month, and we may have some big announcements to make about the game.

JOIN THE COMMUNITY Follow us in our Discord community for more news and development progress.

Gato, the social gaming platform for everyone

Today we bring you a new useful article for players and developers. Our games are available on different platforms, and for the past few months, some of our titles have been on GATO. But…what is GATO? Stay and find out.

To begin, GATO is a free global and social platform with the mission of supporting, boosting, incubating and developing indie games and their creators, while exposing the games in front of thousands of players.

Its idea is to seek to publish and scale games of any type or state, for example: pre-alpha, alpha, demos, experiments, about to be launched or already launched, all this through a multi-device platform that has a large audience eager to play all kinds of games. All this sounds good, on one hand players can find a great variety of games and developers a platform where they can showcase and even test their game ideas for free, but that’s not all, they can also monetize them.

 

Just like other platforms, GATO shares advertising revenue with developers who have uploaded their games to the platform. But the big difference is that the developer doesn’t have to integrate strange APIs or make weird adaptations, GATO takes care of everything, which is a great advantage. Now, how is the balance of what was generated calculated? It’s very simple, when your games get the most attention from users, for example, the more sessions and minutes there are, the more you’ll earn. It is calculated based on the CPM (cost per 1,000 impressions).

 

GATO GAME QUEST

Previously we mentioned that GATO seeks to publish and scale indie games and help their creators, and a wonderful way it has to do this is Game Quest, an event where developers can upload their games, be voted on by the public and finally be analyzed by industry experts who are part of the “GATO Council”, which includes people from Argentina, Brazil, the United States, Spain, Mexico, Peru and Italy. We have to highlight that in its first edition we were part of the council and had the opportunity to play great games.

In its latest edition, more than 600 games were presented and more than 100 were selected to participate. They were played by players from more than 100 countries and there were various prizes for the winners.

 

Finally, if you are players and want to see what you can find on GATO, we share the link to their website with you. Also, if you are developers and found everything we told you interesting, you are invited to upload your games!

 

Beacon of Neyda Kickstarter Announcement

We want to make the official announcement that we are going to start a Kickstarter campaign soon.

Yes, the time has come, what we mentioned would be a possibility in previous dev diaries is now a reality

Why Kickstarter?
Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first prototype and showing it at events, we felt confident in expanding the project, winning several awards along the way. At the end of 2023 we got what we needed to be able to work full time on the project and we also managed to have the help of ID@Xbox so that our game is on their console. It is difficult to continue with the pace of development so we realized that we were going to need extra help.

Our Plan
That being said, the game is going to be made one way or another, it may take longer and depending on how it goes in the future we will be able to add more content once it is released with updates. Kickstarter is very important to us, but we do not want to put pressure on our future players. Any collaboration you are willing to make is appreciated, but if you cannot contribute financially, we appreciate you sharing or spreading it, that would also help us a lot.

What happens if we fail?
Having said that, the game is going to be made in one way or another, it may take more time and depending on how it goes in the future we will be able to add more content once it is released with updates. The Kickstarter is very important to us but we don’t want to put that pressure on our future players. If you can’t collaborate, we appreciate it if you can share or spread it, that would also help us a lot.

And that’s all for this announcement. Don’t forget to also follow us on Kickstarter to find out when it will be released and thank you for all your support so far.