Beacon of Neyda Dev Diary #5


Christian here again! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary which was a while ago… so let’s get down to business.



What happened?


Getting to the point, lack of financing, that’s what happened, since we couldn’t secure any stable source, we had to carry out other types of work and actions to maintain the study. This left us with little time for the game. In addition, our studio has a particularity, despite being a small studio (5 people), we generally take care of actions that larger studios would do.

An example of this is participating in different events both in our country and in other countries, helping to generate a local community with different actions, such as talks or events. Which also absorbs a lot of our time and sometimes even part of our budget.

Does this mean that the game died?… No, quite the opposite, although it is true that we still do not have a fixed budget to be able to work on it full time, we have been making small advances in development, but again they are “boring” advances since they are difficult to show.


Development Status


Firstly, new trailer, I think it shows the idea of the game better, secondly we have a new logo. The old one was fine, but to generate promotional material and take it to events it did not look good. Thus the new logo was born, no longer in a pixel art style but I think it works just as well together with the main art image.

The third action that we were carrying out was the update of the engine where the game is created, this is a task that can take a while and always generates errors that developers have to deal with. So why did we do that if it brings so much trouble? The answer is simple, we need to keep the version of the engine we use updated so we can port to consoles without much difficulty.

A request that we had from several fans is that the game be on multiple platforms at the time of its release and it is something that we are fulfilling as well. Other things we did was update the general lighting system for interiors and some advances in the creation of art assets.

 


How is the development going from now?


Again I want to close this blog entry on an optimistic note, we hope to have very good news soon. That means finally having the time to work on the game as it deserves, but in the worst case scenario we’re still going to move on and one way or another we will finish the game.

If you follow us on our social networks you will also see that when we are working on other jobs we always create a mini game and launch it. If you play our other games, share them and leave us your opinions it also helps us a lot to continue.

…And that’s all for this month. Hopefully the next blog post won’t take so long.


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Beacon of Neyda Dev Diary #4

 

Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary.

 

 

 
 

Development Status

 

Our last dev diary was in December where we announced that we were going to stop development during the holidays and that we would return in 2023.

But what has happened since then? the answer is a bit complicated, we have returned to the development of the game but very slowly, we are still dealing with some funding issues but the biggest problem has been the bureaucracy. I’m not going to bore you, but in the last month and a half we’ve had to deal with a ton of paperwork, taxes, and other things to get our studio to accept funding for game development.

We’re optimistic about how the game will progress from now on but putting that aside, where have we progressed in the game?
Well, we have made progress in the creation of more underground sections, while we have improved our lighting system (the day and night cycle) that we had to deactivate for a while. Among other minor design tweaks and tweaks to the pre alpha build we have on sample. And speaking of pre-alpha…

 

 

 

Thank you so much!

 

Thanks to a fellow indie developer we had a great validation moment for our game. We know the concept is good, but other than a few closed tests or small event shows up to now the game hadn’t been shown to the general public, and that changed with the Splatter Cat video. Despite having several bugs and being Such an early version of the game, he played our pre alpha version and we had very good feedback both from him and from his community, something that has helped us a lot. But since then he has not been the only youtuber interested in trying our game and we also thank Dan Field and Only Indies among others for showing interest.

So thank you very much everyone!

 

 
 

Public demo?

After getting some extra attention and many questions, we still can’t secure a public demo, yes we are going to work towards that goal but we can’t announce a date yet, thanks also to the support of the new followers, the people who joined to the community and that he has added the game to his wishlist. It honestly means a lot to us…

And that’s all for this month.

 

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Last blog of 2022

Ghost Creative Studio world logo

2022 has been a particular year for our studio a year of new projects and joys but also of challenges and a lot of work. Ghost Creative Studio 2022 Recap.

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Beacon of Neyda Dev Diary #3


It’s almost the end of the year and maybe this new dev diary is a bit late but it’s going to have to count for two. Christian here again with news about Beacon of Neyda.


 



“Best Art”


For a few months we have a pre alpha build of the game that we use to participate in events and thanks to the wonderful work of our artist Franco alias “Pelado” and the small team that we have in general we have won two awards so far. Something that makes us very happy because if we achieved that with a job in pre alpha, can you imagine what we could achieve with a final version?

Having said all this, we currently have a new pre alpha version which will be receiving adjustments and maybe you can see it in an event in which we participate or in a closed test that we organize (Follow us on our Discord community to find out about it). For now we do not have any candidate versions for a public demo and it is something that we will only think about during 2023.

 



Development status


As I mentioned before, we have a new playable pre alpha version. With a simplified exploration underground, the integration of general and individual upgrades.
For example one of the problems that we detected is that games with this “2D defense style” is that you have the main character that moves from one corner of the map to the other several times and the movement is slow and tedious when expanding your domains a lot. Therefore, one of the first upgrades that you have access to is about movement, allowing you to move much faster through your domains and it is not the only one, future upgrades will focus on the movement of exploration outside your domains, making it a more dynamic game.

Being in such an early stage of development of the game we have been integrating support for multiple languages, because yes, we have already integrated a simple dialogue system in the game since we want that when expanding the game it is an element with which we already have as base and not have to integrate it at the last minute.

The “Beacon of Neyda universe” is growing every day and we want to give interesting lore to whoever is looking for it and great gameplay to whoever just wants to play.

 



What will happen during Christmas and New Year?


We have been working on this project and others throughout the year and the team deserve a break for the great work they have done, we still haven’t gotten full funding for Beacon of Neyda so we have only been working part time on the project “best case scenario”.

Therefore we will take a few weeks off, that doesn’t mean that our social networks will not be active but at least until next year there will be no big news (which could be… I can’t say anything else)

We hope 2023 will be a great year for Beacon of Neyda and our team. We hope you have a happy holiday and see you next year!


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Beacon of Neyda Dev Diary #2

Hi again! Christian here and I have a few things for you today. First a state of how the development of the game comes along and second our new enemy.

 



Development Status


We are still working on a demo that will showcase all the gameplay and early game elements. Being a game with a focus on strategy it is difficult to reduce all aspects of the design to create a reduced experience for the demo when in reality we are looking to create a game with an extended duration. But we have made it.

We are currently making final adjustments before doing some closed testing (You may have a chance to participate if you are in our Discord community), if the feedback is good, we will adapt the demo for a possible Steam release of the demo… but I can’t share any date for the moment.

 



A new threat arises


We have defined several enemy roles and so far we only had two enemies implemented in the demo that did not differ much, just one had a little more life and attack power. We needed to give a little more variety in the demo by generating new hazards. So a new enemy was born. Known internally as “el patas” or “the legs” in English.

A distinctive enemy that has a mid-range attack with a lot of damage power but doesn’t have as much health. Which makes him an enemy to prioritize if he can be found alone.

As you will see in the first image we had many sketches and proposals from our artist and we reached a point where we are all happy with the new enemy.

 

Here is the new enemy for the demo and that’s all for this month


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What’s new in Ghost Creative?

It’s been a couple of months since the last post and if you have been following us on our social networks you will know that there are good reasons, we were busy with the “presentation” of our two titles in development, search for financing, trips to events and prizes.

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Beacon of Neyda Dev Diary #1

Hey all! My name is Christian and I run the Ghost Creative team. This is our first dev diary for Beacon of Neyda where we want to share a bit more about the history of the game its beginning and future plans we have for its development.

 

 

 

A brief history of inspiration

 

In the search for our next project our artist presented us with some concepts in pixel art, a hooded character and some half-destroyed robots, that was enough to start exploring ideas… a distant world, destroyed, devastated, deserts in the style of Dune or an environment like Mad Max. Maybe the robots won? something like the original Terminator and the technology, modern or futuristic? a rare mix between modern futurism?.

Beacon of Neyda has inspiration from multiple sources trying to achieve its own and differentiated style in a post-apocalyptic context. Which is not something so easy to achieve but we are very happy with the style we managed to achieve and the future plans we have for this game in development.

 

 

 

Development Status

 

We are currently moving to a demo version where we want to show part of the narrative of the game’s story leading to a small tutorial to understand the basics of the gameplay and show some underground places that can be explored.

We already have a small pre alpha build which shows the core gameplay with which we have done closed tests and we have received very good feedback but we want to have a complete demo ready to be able to show the totality of what we seek to create.

If you have played games from the Kingdom saga you will understand part of the core gameplay but you will begin to notice the differences in our construction system and in our exploration, which at times partially changes the security of our base for loneliness and the insecurity of underground exploration.

 

 

 

Future plans

Our future plans are simple, finish our demo, look for funding again (yeah currently the game doesn’t have stable funding, we are developing it slowly for that reason) and when the time comes to release the demo on Steam to get feedback from a wider public and if possible to be able to work full time on this game that has captivated us in a very short time.

 

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Follow us in our Discord community for news and development progress.